Now, if you hold your mouse over the edges of the box you'll see that the cursor changes. When you do this you will see the preview region represented by a dotted rectangle in the view port appear and the render will start. Then at the bottom of the list select the interactive render region. Click and hold the render the picture viewer on icon. Now, if you happen to see the UV grid in the view port like you do here then make sure the switch back into object mode using the toggles on the left, and disable the axis modification toggle. So, to start exploring procedural texturing more The next material you'll create is for the planet, but first, you'll want to set up the interactive render region to make previewing the changes to your material quick and easy. The Fresnel shader is just one of many shaders that function this way, and it's important to understand how you can start to utilize these shaders as it can save you time from having to prepare textures in Photoshop first, and even help add variation to your textures to give them a more natural appearance. That is they have attributes that you can adjust for basic control over the shaders results. It can also be independent from the texture projection, and probably most important is that these shaders are parametric. The shader itself is calculated new with every frame. While it may seem like the key thing here is that this effect not as been achieved through other means it's not the only part of it. Now, you already had a glimpse of what procedural texturing is when you used the Fresnel shader as the Fresnel shader reacted to the angle of the camera to the object surface, and provided you with a gradient that could be used to visualize that angle. This is a handy tool for previewing changes to materials you make in your scene allowing you to preview how the material will look in your scene with out having to render to the picture viewer. You will also learn about the Interactive Render Region. This means that you need something more than just a flat color, and something more than an image sequence which would also suffer from possible issues with texture projections, and on some objects would require proper UV's. In this case you want to create a material that has variation in the surface, but also that is generated directly within Cinema 4D so that it can react to the lights in the scene. It does not store any personal data.In this video you're going to create the material for the planet. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
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